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Dec 15, 2010 The Neo Geo is region free and everything that is secondhand in Japan is greatly reduced in value. Toggle navigation. Neo Geo Rom Ng Sfix Romantic. Game information, description, and download page for Neo-Geo ROM for M.A.M.E. Multiple Arcade Machine Emulator MAME 0.164.Kawaks sawys i have no 000-lo.lo file then i go to romcenter. Rom (64kb), ng - sfix (16kb), and ng -smi. Rom (128kb) I am pretty sure the.
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[ |
{ type: install |
message: <<EOM |
GnGeo has been installed. |
1) You need to manually download neogeo-bios or neogeo-unibios. It's available |
at: |
- neogeo-bios: http://www.ocf.berkeley.edu/~wwu/downloads/neogeo.zip |
- neogeo-unibios: http://unibios.free.fr/download.html |
Please keep in mind that the NEOGEO BIOS is copyrighted software. |
2) Choose one and extract the files and place them into |
%%DATADIR%% directory. |
3) If you use the neogeo-bios, you need rename some files. |
- neo-geo.rom -> sp-s2.sp1 |
- ng-lo.rom -> 000-lo.lo |
- ng-sfix.rom -> sfix.sfx |
- ng-sm1.rom -> ng-sm1.rom |
4) Run gngeo. |
Using neogeo-bios: |
# gngeo <romname> |
Using neogeo-unibios: |
# gngeo --system unibios <romname> |
Note: Use rom's name (romname) without zip extension. |
5) Enjoy it ;) |
EOM |
} |
] |
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Ng-sfix.rom Neo-geo.rom Ng-sm1.rom Not Found
http://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/TurboGrafx16
FollowingNeogeo.zip With Ng-lo.rom Neo-geo.rom And Ng-sfix.rom
- Dec 15, 2010 The Neo Geo is region free and everything that is secondhand in Japan is greatly reduced in value. It's a strange culture thing, where you usually buy things new as gifts for people and never second hand (it makes you look cheap/poor if you do-- remember this is Japanese culture).
- Athena Asamiya (麻宮 アテナ, Asamiya Atena ) is a character originally from Psycho Soldier and a distant relative and modern-day counterpart of Princess Athena from Athena. She later appears as a regular fighter in The King of Fighters series; she is perhaps best known for changing her outfit and.
Go To
The SFIX (System FIX) ROM is a 64KiB or 128KiB ROM containing the default fix layer tileset embedded in most MVS boards. It is used by the system ROM to display menus when no cartridges are inserted. It can be switched in or out with registers REG_BRDFIX and REG_CRTFIX.
The TurboGrafx-16, known as PC Engine in Japan, was a 16-bit console developed by Hudson Soft and sold by NEC that was released first in Japan in 1987 and in North America in 1989. Far more successful in Japan than it ever was elsewhere. Its mascot character was Bonk, or PC Genjin in Japan where the name was a clear pun on the system's name.
The most unique characteristic of the system was that the games did not come on bulky plastic cartridges but rather on thin TurboChips (HuCards in Japan), plastic game cards with connectors clearly visible on the end.
Discontinued? Yes indeed, the system did not sell very well in North America, competing as it did with massively successful Nintendo and Sega contemporaries. However its game library's inclusion on the Wii Virtual Console has lit the fires of nostalgia in the hearts of the few gamers who played and loved the thing, as well as introducing these old gems to a newer audience. The system was, however, extremely popular in Japan, outselling the original Famicom for a while. In fact, it was this success which, in conjunction with the success of the Sega Genesis in the U.S. and Europe (where, as in Japan, it was known as the Sega Mega Drive), is what forced Nintendo to jumpstart development of the Super Famicom in the first place. It was particularly favored for shoot 'em ups, and many of the Vertical Scrolling Shooters produced for the system offered a narrow-screen 'arcade mode' that distorted the aspect ratio to make the graphics seem even more arcade-like.
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Like all the venerable systems, this one had a few add-ons of its own. One, the Multitap (a.k.a. Turbo Tap), was a connector for up to five controllers; since the TurboGrafx, unlike its competitors, only had one built-in controller port, this was necessary to enable multi-player in games that supported them. Another was the TurboGrafx-CD (PC Engine CD-ROM2 System) expansion, which opened more possibilities for the game library, especially with the Super System Card. The CD attachment was very successful in Japan, where it helped prolonged the lifespan of the system, but not so much elsewhere, to the point that only a handful of games were ever exported. NEC later released the Turbo Duo, a TurboGrafx console with a built-in CD-ROM drive along with extra RAM and updated BIOS from the Super System Card. The American release is infamous for its advertising campaign, Johnny Turbo. You can read the comics in their entirety here, as well as more info here.
Neo Geo Roms Full Set
One of the extensions of the PC Engine that was only released in Japan was the SuperGrafx, which added an extra video chip and more RAM to the core hardware. The hardware revision was a complete failure, only having five games exclusively released for it. Slightly more successful was the Arcade Card, released in 1994 in a late attempt to upgrade the capacities of the system; it was mostly noted for its ports of Neo Geo games.
Finally, in the portable market, TurboGrafx had a clear advantage thanks to its slim game cards. The TurboExpress handheld console (PC Engine GT in Japan) was able to use exactly the same cards as the main console, so that it was essentially a small, portable TG16 with a screen attached. Yes it was heavy, and yes it was a battery-guzzler, but it still was nice to have a lot of those games on the go.
Specs:Processors:
- 8-bit Hudson Soft HuC6280 CPU that is based on the MOS Technology 6502. It runs at a maximum 7.16Mhz, although games could switch it down to 3.58Mhz or 1.79Mhz; most HuCard games run at 3.58Mhz to avoid overheating the system (as the Japanese PC Engine was quite small), though it runs at full speed for CD games.
- The actual graphics are generated by two interlocked 16-bit GPUs. These GPUs lacked special effects like multiple backgrounds and translucency that competing 16-bit console GPUs were able to do, but they could easily fill the screen with loads of sprites and one background. One of the GPUs is a video display controller, while the other is a video color encoder.
- 8 KB of upgradable main Random Access Memory in the base model
- 64 KB of main Random Access Memory in the TurboGrafx-CD add-on
- 64 KB of Video RAM
- Games on HuCards could be up to 2.5 MB.
- SuperGrafx has 32 KB of main, and 128 KB of Video.
- The Super System Card beefs up the 64KB of main memory included in the TurboGrafx-CD to 256KB (included by default on the TurboDuo).
- The Arcade Card, required for Arcade CD-ROM2 discs, was released in two versions:
- The Arcade Card Duo, for the Super CD-ROM2 and Duo consoles, adds 2MB.
- The Arcade Card Pro, for the original CD-ROM2 System, adds 2MB from the Arcade Card Duo and the 256KB from the Super System Card.
Ng-lo.rom Neo-geo.rom And Ng-sfix.rom
Sprites:
- 64 sprites on screen (128 for the SuperGrafx), with 16 single-width sprites per scanline.
- Sprite size is a minimum of 16x16 and a maximum of 32x64.
Display:
- Resolution is variable, but most games ran at 256x240.
- One background layer (two on the SuperGrafx) composed of 8x8 tiles.
- 512 total colors, but the sprite layer and the background layer each could have up to 241 at once (the two background layers on the SuperGrafx shared those).
- Connects to monitors using an RF modulator; the CoreGrafx and Turbo Duo models dropped this in favor of composite video.
Peripherals:
- The console only had one controller port as standard, but could support up to five controllers via the Multi Tap (which launched alongside the console). While one controller port might seem like a step back from the likes of the NES and Master System (which both had two controller ports), it is worth noting that controller ports were still a novelty among early Japanese consoles, as the Famicom and the SG-1000 (Sega's first console), both launched in 1983, featured hardwired controllers instead and only had ports for additional peripherals (although Sega consoles did start having two controller ports as standard from the SG-1000 II and onward).
- The TurboGrafx-16 has a Din-8 controller port instead of the mini Din-8 used by the PC Engine, rendering controllers and peripherals between both versions incompatible without an adapter cord. The Turbo Duo would later revert back to the same mini Din-8 port used by the Japanese consoles, resulting in many of the same peripherals being re-released under the Duo branding.
- It was notably the first and only game console (aside from its successor, the PC-FX) to feature turbo switches on its stock controllers. The Turbo Pad resembles a standard NES control pad in its shape and has the same number of buttons: a d-pad (although circular instead of cross-shaped), two auxiliary buttons (Select and Run), two fire buttons (I and II) and a turbo switch for each fire button for up to three settings (normal, turbo and auto).
- The control pad that came bundled with the Japanese launch model of the PC Engine did not originally have turbo switches. The Turbo Pad was released separately as an option, but because the price difference between the standard Pad and the Turbo Pad was pretty minimal, the Turbo Pad became the preferred option for additional controllers and NEC gradually phased out the standard controller. Succeeding models from the CoreGrafx and onward, came bundled with the Turbo Pad and the U.S. version of the console followed suit.
- Once fighting games started becoming more prevalent thanks to the success of Street Fighter II, six-button controllers were released for the console in Japan such as the Avenue Pad 6 and the Arcade Pad 6. The latter ended up replacing the Turbo Pad as the bundled controller with the PC Engine Duo-RX (the last model of the console produced).
Notable Games/Series:
Rom Ng
- 1943 Kai
- 1941: Counter Attack (SuperGrafx only)
- Aero Blasters
- After Burner II
- Aldynes: The Mission Code for Rage Crisis
- Altered Beast (also released on CD-ROM)
- Aoi Blink
- Armed Formation F
- Atomic Robo-Kid Special
- Bari Bari Densetsu
- Barunba
- Battle Ace
- Battle Royale
- Bloody Wolf
- Bomberman
- Bonk series
- Bonk's Adventure
- Bonk's Revenge
- Bonk 3: Bonk's Big Adventure (also released on CD-ROM in the US)
- Bonze's Adventure
- Bouken Danshaku Don: The Lost Sunheart
- Burning Angels
- Busou Keiji: Cyber Cross
- Cross Wiber: Cyber Combat Police
- Chase H.Q.
- Special Criminal Investigation
- Chew Man Fu
- China Warrior
- Circus Lido
- Cloud Master
- Coryoon: Child of Dragon
- Crush Pinball series:
- Alien Crush
- Devil's Crush
- Cyber Core
- Daimakaimura (SuperGrafx only)
- Darius Plus (also released on CD-ROM as Super Darius)
- Dead Moon
- Detana!! Twinbee (Japan-only until its release on Virtual Console)
- Don Doko Don!
- Doraemon:
- Doraemon: Meikyu Daisakusen (released in the US as Cratermaze)
- Doraemon: Nobita no Dorabian Night
- Download
- Dragon Egg!
- Dragon Spirit
- Dragon Saber: After Story of Dragon Spirit
- Drop.Off
- Dungeon Explorer
- Eternal City: Toshi Tensou Keikaku
- F1 Circus
- F1 Circus '91: World Championship
- F1 Circus '92: The Speed of Sound
- F-1 Dream
- Fighting Run
- Final Blaster
- Final Lap Twin
- Fire Pro Wrestling Combination Tag (First game in the entire series)
- Fire Pro Wrestling 2nd Bout
- Fire Pro Wrestling 3 Legend Bout
- Fushigi no Yume no Alice
- Galaga '88 (Galaga '90 outside of Japan)
- Genji Tsuushin Agedama
- Genpei Touma Den
- Samurai-Ghost
- Gomola Speed
- Gradius
- Salamander
- Hana Taka Daka!
- Hanii in the Sky
- Hanii on the Road
- Heavy Unit
- Hono no Toukyuji: Dodge Danpei
- Image Fight
- Kaizou Choujin Shubibinman
- Kaizou Choujin Shubibinman 2: Aratanaru Teki (released in the US as Shockman)
- Kato-chan and Ken-chan (localized in the US as J.J. and Jeff)
- Kick Ball
- Knight Rider Special
- The Legendary Axe
- The Legendary Axe II
- Legend of Hero Tonma
- Liquid Kids
- Lode Runner: Lost Labyrinth
- Battle Lode Runner
- Madou King Granzort
- Makai Prince Dorabochan
- Marchen Maze
- Mesopotamia (released in the US as Somer Assault)
- Metal Stoker
- Momotarou Katsugeki
- Moto Roader
- Moto Roader II
- Mr. Heli no Daibouken
- Nectaris (a.k.a. Military Madness)
- Neutopia
- Neutopia II
- Ninja Ryukenden (Japan-only port of the NES game)
- Ninja Spirit
- The Ninja Warriors (Japan-only)
- Ordyne
- Out Live
- Override
- P-47: The Freedom Fighter
- Paranoia (released in the US as Psychosis)
- Parodius Da!
- Psycho Chaser
- Puzzle Boy
- Rabio Lepus Special
- Racing Spirits
- Raiden (rereleased on CD-ROM as Super Raiden)
- Rastan Saga II
- R-Type (Divided for Publication in Japan, then rereleased on CD-ROM as R-Type Complete CD)
- Shiryou Sensen
- Side Arms: Hyper Dyne
- The Silent Debuggers
- Skweek
- Son Son II
- Super Star Soldier
- Final Soldier
- Soldier Blade
- Street Fighter II Dash: Champion Edition (Japan-only until its release on Virtual Console)
- Takeda Shingen
- Tatsujin
- Tenseiryuu: Saint Dragon
- Terra Cresta II: Mandora no Gyakushu
- Tiger Road
- Titan
- The Tower of Druaga (Japan-only remake)
- Toy Shop Boys
- Tricky Kick
- Veigues: Tactical Gladiator
- Victory Run
- Violent Soldier (released in the US as Sinistron)
- Wonder Momo (Japan-only)
- W-Ring: The Double Rings
- Xevious: Fardraut Densetsu
- Yokai Dochuki
- Asuka 120% Maxima BURNING Fest.
- Avenger
- Basted
- Blood Gear
- Bomberman: Panic Bomber
- Castlevania: Rondo of Blood (Japan only; re-released elsewhere in 2010 on Virtual Console and ported to PlayStation Portable as The Dracula X Chronicles.)
- Championship Rally
- Cho Aniki (The gayestgame toever exist.)
- Cosmic Fantasy series (Japan-only save for the second game)
- Dekoboko Densetsu: Hashiru Wagamanma
- Double Dragon II: The Revenge (Japan only, a remake of the NES version)
- Download 2
- Dragon Half
- Dragon Slayer: The Legend of Heroes
- Dungeon Explorer II
- Dungeon Master: Theron's Quest
- Exile
- Exile II: Wicked Phenomenon
- F1 Circus Special: Pole to Win
- Faussete Amour
- Final Zone II
- Flash Hiders
- Fray CD: Xak Gaiden
- Galaxy Keiji Gayvan
- Garou Densetsu 2
- Garou Densetsu Special
- Gate of Thunder
- Genocide (Japan-only, based on the Sharp X68000 version)
- Gensou Tairiku Auleria
- Ginga Fukei Densetsu Sapphire
- Gradius II
- Hellfire S: The Another Story
- Hihou Densetsu: Chris no Bouken
- Iga Ninden Gaiou
- Image Fight 2: Operation Deepstriker
- Imagination Science World: Gulliver Boy
- J.B. Harold Murder Club
- K.O. Century Beast Warriors: Gaia Fukkatsu Kanketsu Hen
- Kaizou Choujin Shubibinman 3: Ikai no Princess
- Kaze Kiri: Ninja Action
- Kaze no Densetsu Xanadu 2
- Kiaidan 00
- Langrisser: Hikari no Matsuei
- L-Dis
- Lodoss Tousenki: Record of Lodoss War
- Lords of Thunder
- Macross 2036
- Mad Stalker: Full Metal Force (Japan-only, an enhanced port of the Sharp X68000 game)
- Magicoal
- Might and Magic III: Isles of Terra
- Moonlight Lady
- Moto Roader MC
- Motteke Tamago
- Mugen Senshi Valis: The Legend of a Fantasm Soldier
- Mugen Senshi Valis II
- Mugen Senshi Valis III
- Mugen Senshi Valis IV
- Mystic Formula
- Nexzr
- Summer Carnival '93: Nexzr Special
- Pop'n Magic
- Populous: The Promised Lands
- Princess Maker
- Princess Maker 2
- Princess Minerva
- Psychic Storm
- Puyo Puyo CD
- Puyo Puyo CD Tsuu
- Madou Monogatari I
- Rainbow Islands: The Story of Bubble Bobble 2
- Seirei Senshi Spriggan
- Spriggan Mark 2: Re-Terraform Project
- Seiya Monogatari: Anearth Fantasy Stories
- Snatcher CD-ROMantic (Japan only, released for the Sega CD in North America and Europe)
- Sorcerian
- Space Invaders: The Original Game
- Splash Lake
- Summer Carnival '92: Alzadick
- Super Fantasy Zone (unreleased)
- Syd Mead's Terra Forming
- Sylphia
- Tengai Makyou series
- Tengai Makyou Ziria
- Tengai Makyou II: Manjimaru
- Tengai Makyou: Fuun Kabuki Den
- Kabuki Ittou Ryoudan
- Tokimeki Memorial (Japan only, the first game was released here, and the franchise would later move on and thrive on PlayStation platforms).
- The TV Show
- Vasteel
- World Heroes 2
- Wrestle Angels: Double Impact
- Ys series
- Ys Book I & II
- Ys III: Wanderers from Ys
- Ys IV: The Dawn of Ys (Japan-only)
- Americans Hate Tingle: The TG16 failed to get a foothold in North America, especially after its claims of being a 16-bit console were questioned. Advertising campaigns showing that the Turbo Duo as a stand-alone console was less expensive than a Genesis and Sega CD combined, while true, failed to convince most of the American consumers to support this console.
- Awesome, but Impractical: The TurboExpress. It was a handheld version of the TurboGrafx-16 in full color, capable of playing virtually all the HuCards, and it even supported multiplayer. Unfortunately, its ambitious novelty was quickly negated by very obvious hardware problems; the early LCD screens were highly prone to pixel failure, and sound failure was very common due to cheap capacitors. The tiny screen made it very hard to read game text (a deal breaker for RPG fans), and it needed a whopping six AA batteries for three hours of play time. And the aforementioned multiplayer was usually restricted to one screen, with very few games designed to take advantage of the co-op possibilities allowed by the Turbo Link cable.
- Name's the Same: The PC Engine shares its name with the OS of the NEC PC-88VA, a model of their PC-8800 range of PCs also launched in 1987. The two platforms are otherwise unrelated.
- No Export for You: Most of the system's later titles (as well as the Arcade Card upgrade) were not released outside Japan due to the TG16's failure in the United States. A few games, such as Bomberman '94 and Snatcher, ended up being ported to the Genesis/Sega CD for their western releases.
- Product Facelift
- The Turbo Duo, essentially a TurboGrafx-16 with built-in CD-ROM drive and the upgraded RAM and BIOS required to run Super CD-ROM2 discs, was a last ditch attempt to revitalize interest in the system in North America with little success.
- The PC Engine had even more hardware variations and configurations in addition to the original white console. Enough to rival the Mega Drive's. These include:
- The CoreGrafx - A black recolor which also replaced the original model's RF output with composite A/V.
- The CoreGrafx II - Functionally identical to the original CoreGrafx, but has a different color scheme that matches the updated Super CD-ROM2 disc drive released at the same time.
- The Shuttle - A less-expensive alternative to the CoreGrafx without the CD-ROM expansion slot aimed at kids.
- The SuperGrafx - An enhanced model with an extra CPU and video RAM that only had five exclusive games.
- The PC Engine GT - The Japanese counterpart to the TurboExpress.
- The PC Engine LT - Which has a flip style similar to the later-released Game Boy Advance SP and could support the CD-ROM add-ons.
- The PC Engine Duo - The Japanese version of the Turbo Duo. It has three variants of its own: the original, the Duo-R and the Duo-RX.
- Its Pronounced Tropay: The official name for the CD-ROM2 format/add-on is not 'cee dee rom two' or 'cee dee rom squared', but rather 'cee dee rom rom'. Most people tend to omit the extra 'rom' though.